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Mar 25, 2012 · This is so that Unity will know that the contents of the object have been changed and needs to be re-serialized and saved to disk. So there you have it. How to make your own custom assets and use them as configuration files.

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Each Tuesday users post their tips about Unity to share shortcuts to all devs, improve the workflow and make things easier for everyone. Here’s my Unity Tips collection; each week I make on tip and add it here. You can follow me on twitter and you can join the list below to stay updated about all my posts and never miss anything.
 

 

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Each Tuesday users post their tips about Unity to share shortcuts to all devs, improve the workflow and make things easier for everyone. Here’s my Unity Tips collection; each week I make on tip and add it here. You can follow me on twitter and you can join the list below to stay updated about all my posts and never miss anything.
 
 

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TextAsset: Create a new TextAsset with the specified text contents.This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension.

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Oct 27, 2015 · Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead. XML (eXtensible Markup Language) is a markup language which is designed to transport and store data. XML is most common tool for data transmission between applications. XML data is stored in plain text format that provides a software and hardware independent way of storing data.

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